moving entity with entity
Blitz3D Forums/Blitz3D Beginners Area/moving entity with entity
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i've made an airship that i can walk around on, but i have problems walking around on it when its moveing, for instance sliding of the back when its moving forward, falling through it when its moveing up, i tryed to fix it like thistmpx=entityx(character)-entityx(airship) tmpy=entityy(character)-entityy(airship) tmpz=entityz(character)-entityz(airship) moveentity airship,asx,asy,asz positionentity character,entityx(airship)+tmpx,entityy(airship)+tmpy,entityz(airship)+tmpz this worked fine if my airship only went forward or forward and down slowly, if i went up i would fall through the ship, if i went down to fast and forward i would slide off the back. i tryed to do entityparent but it kept messing up the coordinates of my character and my camera would go flying of the terrain. somebody must know a good way to do this thanks |
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Apply the movement of the airship also to the character? So, if you move the airship 10 units on the x-axis:MoveEntity airship,10,0,0 Then you also move the character 10 units on the x-axis: MoveEntity character,10,0,0 |
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that only works if the character and airship face the same direction though. i want to be able to walk around on the airship |
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Have a look at the TFormVector() command. IIRC, you can use that command to "TForm" a vector for the spaceship to a vector (in the same direction) for the character. Then you can use TFormedX(), TFormedY() and TFormedZ() to move the character with the spaceship. |
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thanks i'll try it |
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Or you could make the player a child of the airship. This way, if the airship moves, so will the player. CompleteAirship = CreatePivot() EntityParent player, CompleteAirship EntityParent airship, CompleteAirship This code creates a pivot, makes the airship a child of that pivot and makes the player a child of this pivot. You can still move the airship and the player separately. If you want to move the airship AND player: MoveEntity CompleteAirship, x, y, z Then the airship moves and the player moves with it, direction of the player doesn't make a difference. |