Don't you hate?
Blitz3D Forums/Blitz3D Beginners Area/Don't you hate?
| ||
at least two hours of frustration over a simple typo ches\chests = first chests should be ches.chests = first chests the fact that i had read it a gazillion times (granted, i'm probably exagerating just a little:P), didnt help I then revert to the last known good working copy, and spot it straight away. /sigh |
| ||
Of course, we all hate that. Did you ever freeze your machine by creating a sphere and accidently using a parent handle as the number-of-faces parameter? ouch! |
| ||
or putting a server into an infinite loop because you forgot to increment the loop controll variable |
| ||
I make lots of mistakes cos my eyesight is bad. I spend half my time trying to find that thin cursor when I make a mistake.I have enlarged the font, which helps but cannot do the same with the cursor. The Microsoft magnifier helps but is a nuisance, allways getting in the way. |
| ||
I have enlarged the font, which helps but cannot do the same with the cursor. Yes you can. :) There's a file called 'blitzide.prefs' which is in your blitz3d\cfg folder; edit it so that edit_blkcursor has a value of 1. |
| ||
i use bide gui for b3d and blizt+ on normal. bide seems to be working ok, although if i could get b3d working without id try it. (stripped every damn reference to blide from registry manually still wouldnt work - uninstalled and reinstalled plus and 3d too) |
| ||
lol @ jfk know exactly what you mean ;) |
| ||
i like . but i hate & and | - symbols... i forgot it every time!!!!!!!!!!!! |
| ||
Gord, you can find the cursor spot easily by selecting some text ie. holding shift down and using arrow keys. -b |
| ||
Just now, I was trying to create a mod for BMax. Into that module, I included a file called TWareType.bmx. But I typed: Include "objecttypes\TWareype.bmx" I tried to compile the module, and the compiler told me that it couldn't find the file TWareype.bmx. Because I knew that I just created the file (with correct spelling), I didn't see that I had an error in my code. You see the missing "T" inside my Include-line? I didn't, and was trying to figure out why the **** it wasn't working. It took me about 15 minutes to find the error. Also the move to BMax (which uses: Local varname:TWareType) made a few errors when programming back into B3D (uses: Local varname.TWareType). |
| ||
Just now, I was trying to create a mod for BMax. Into that module, I included a file called TWareType.bmx. But I typed: Include "objecttypes\TWareype.bmx" I tried to compile the module, and the compiler told me that it couldn't find the file TWareype.bmx. Because I knew that I just created the file (with correct spelling), I didn't see that I had an error in my code. You see the missing "T" inside my Include-line? I even checked the error that the compiler-output and didn't see the error. I didn't, and was trying to figure out why the **** it wasn't working. It took me about 15 minutes to find the error. Also the move to BMax (which uses: Local varname:TWareType) made a few errors when programming back into B3D (uses: Local varname.TWareType). |