Using this function to finetune position of doors etc, that will be animated.
Is there a better way (CS4 doesnt give cords)?
Function EntityInfo()
; position an entity X = q,w; Y = a,s; Z = z,x
If KeyDown(16) ; X = q,w
MoveEntity doorchurch, + 0.01, 0, 0
EndIf
If KeyDown(17) ; X = q,w
MoveEntity doorchurch, - 0.01, 0, 0
EndIf
If KeyDown(30) ; Y = a,s
MoveEntity doorchurch, 0, + 0.01, 0
EndIf
If KeyDown(31) ; Y = a,s
MoveEntity doorchurch, 0, - 0.01, 0
EndIf
If KeyDown(44) ; Z = z,x
MoveEntity doorchurch, 0, 0, + 0.01
EndIf
If KeyDown(45) ; Z = z,x
MoveEntity doorchurch, 0, 0, - 0.01
EndIf
if KeyHit(88)
writeinfo = writefile("C:\Documents and Settings\Administrator\My Documents\Blitz Progs\B3D\location.txt")
WriteLine writeinfo, Str EntityX(doorchurch) + ", " + Str EntityY(doorchurch) + ", " + Str EntityZ(doorchurch)
CloseFile(writeinfo)
Text 1000, 60, "Co-ordinates Saved"
EndIf
; *** end of position an entity
Text 1000, 10, "Object X: " + Str EntityX(doorchurch)
Text 1000, 25, "Object Y: " + Str EntityY(doorchurch)
Text 1000, 40, "Object Z: " + Str EntityZ(doorchurch)
End Function
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