Quick Questions
Blitz3D Forums/Blitz3D Beginners Area/Quick Questions
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I have a basic fps engine going at the mo but cant seem to make "collectables" is it possble to like leave a sprite near the floor(medipak) and make the player pick it up as he goes over it? being trying but best i got was that the player got stuck next to it (sliding). And whats the best way to create windows in a building any ideas, i have cs4 but i prefer maplet. any help would be appreciated. thanks |
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Check out the EntityCollided command in the helpfile. Something like this: If CountCollisions ( player) entity = EntityCollided ( player,medipak ) If entity make something with your medipak EndIf EndIf http://www.moonworx.de |
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Quick note: Title your topic with the issue not a nebulos title... |
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Must be doing something wrong still wont work, the sliding collision works on it. |
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Collisions cause a collision reaction to occur. According to your example, this is probably not what you want. I think what you are looking for is the EntityDistance or LinePick commands... |
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Maybe you can post some of your code to look it over. http://www.moonworx.de |
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Simply check Entitydistance from player to item - don't use collsion with the item. example given: Le's assume you have an array of medipack meshes... ... for i=0 to num_medi-1 if medipack(i)<>0 if entitydistance(player,medipack(i))<mindist# then health=health+100 freeentity medipack(i) medipack(i)=0 endif endif next To prevent pickin things trough walls you may add a entityvisible check after the Distance check. To make Entitysisible work, you need to set the right entitypickmode for the entities. eg entitypickmode medipack(i),2 after loading the mesh. |
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Thanks chaps entitydistance works a treat. With all my collectables (medikits,ammo etc..) whats the best method of placing these items in my level i use maplet to build the maps, it would take ages getting the coords for them and typing it into blitz? any ideas |
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for i=0 to num_medi-1 if medipack(i)<>0 if entitydistance(player,medipack(i))<mindist# then health=health+100 freeentity medipack(i) medipack(i)=0 endif endif next With this code how do i check to see if the entity exsists before i delete it? |