Dark Quads

Blitz3D Forums/Blitz3D Beginners Area/Dark Quads

Nexic(Posted 2005) [#1]
I've just finished converting a laser system for my current project from seperate sprites to a single surface system with quads. However now that I've finally got everything else working correctly the lasers are appearing much darker than they were with sprites.

With sprite system I loaded them in with LoadSprite("path\file.bmp") without any flags.

With quad system I apply the texture to a blank layer (again without any flags) but it comes out much much darker.

I've tried using various commands such as EntityBlend, EntityFX, TextureBlend, and the flags in LoadTexture and I cant seem to get it back to how it was.

The lasers are meant to be semi transperent, but they used to glow nicely and now they dont :-\


Michael Reitzenstein(Posted 2005) [#2]
EntityFX should be set to full bright, EntityBlend additive, TextureBlend multiplicative (default), LoadTexture should have the alpha flag... have you tried that combination?


Nexic(Posted 2005) [#3]
In the end full bright seemed to fix it, thanks mike