I've just finished converting a laser system for my current project from seperate sprites to a single surface system with quads. However now that I've finally got everything else working correctly the lasers are appearing much darker than they were with sprites.
With sprite system I loaded them in with LoadSprite("path\file.bmp") without any flags.
With quad system I apply the texture to a blank layer (again without any flags) but it comes out much much darker.
I've tried using various commands such as EntityBlend, EntityFX, TextureBlend, and the flags in LoadTexture and I cant seem to get it back to how it was.
The lasers are meant to be semi transperent, but they used to glow nicely and now they dont :-\
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