Objects Won't Display
Blitz3D Forums/Blitz3D Beginners Area/Objects Won't Display
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I am trying to load a track and walls which I have created in 3DS format along with the fighter craft which comes with Blitz3D. All I want to do is spin the craft above the track for testing ideas. For some reason the fighter loads perfectly but the track will not display. I have tried rotating the track (hell even tried SPINNING IT) but it will not show for some reason. I know it must be there as the ship cuts into it as it spins, but there is nothing visable. The code looks like this: Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,600,800 PositionEntity (camera,0,100,-1000) light=CreateLight() PositionEntity (light,0,10,-10) track=LoadMesh ("TestTrack1a.3ds") walls=LoadMesh ("TestTrack1b.3ds") ship=LoadMesh ("fighter.3ds") ;PositionEntity track,0,0,0 ;PositionEntity walls,0,0,0 RotateEntity track,0,0,-90 RotateEntity walls,0,0,-90 PositionEntity ship,0,0,0 While Not KeyHit(1) TurnEntity ship,.4,.5,.6 ; TurnEntity track,.5,.6,.4 UpdateWorld RenderWorld Text 320,500,"Roating car" Flip Wend End I would put links for the track files on here but I can see no way of adding a hyperlink into this mesage :( If anyone has any ideas I would REALLY appriecate it. Thanks Max |
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Sorry. I figured it out. Just found something about the depth the camera can "see", I know of this from 3D modeling but never occured to me that Blitz may use it. Now got everything looking right. Sorry to bother you all. Max |
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I would put links for the track files on here but I can see no way of adding a hyperlink into this mesage :( What are the forum codes? |