Objects Won't Display

Blitz3D Forums/Blitz3D Beginners Area/Objects Won't Display

Maximus Primal(Posted 2005) [#1]
I am trying to load a track and walls which I have created in 3DS format along with the fighter craft which comes with Blitz3D. All I want to do is spin the craft above the track for testing ideas.

For some reason the fighter loads perfectly but the track will not display.

I have tried rotating the track (hell even tried SPINNING IT) but it will not show for some reason. I know it must be there as the ship cuts into it as it spins, but there is nothing visable.


The code looks like this:

Graphics3D 800,600

SetBuffer BackBuffer()

camera=CreateCamera()
CameraViewport camera,0,0,600,800
PositionEntity (camera,0,100,-1000)
light=CreateLight()
PositionEntity (light,0,10,-10)

track=LoadMesh ("TestTrack1a.3ds")
walls=LoadMesh ("TestTrack1b.3ds")
ship=LoadMesh ("fighter.3ds")


;PositionEntity track,0,0,0
;PositionEntity walls,0,0,0
RotateEntity track,0,0,-90
RotateEntity walls,0,0,-90
PositionEntity ship,0,0,0

While Not KeyHit(1)

TurnEntity ship,.4,.5,.6
; TurnEntity track,.5,.6,.4
UpdateWorld
RenderWorld

Text 320,500,"Roating car"

Flip

Wend
End


I would put links for the track files on here but I can see no way of adding a hyperlink into this mesage :(

If anyone has any ideas I would REALLY appriecate it.

Thanks

Max


Maximus Primal(Posted 2005) [#2]
Sorry. I figured it out. Just found something about the depth the camera can "see", I know of this from 3D modeling but never occured to me that Blitz may use it. Now got everything looking right.

Sorry to bother you all.

Max


WolRon(Posted 2005) [#3]
I would put links for the track files on here but I can see no way of adding a hyperlink into this mesage :(


What are the forum codes?