Sprites revisited
Blitz3D Forums/Blitz3D Beginners Area/Sprites revisited
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Theres currently a discussion within the 3d programming forum regarding sprites, but in order for me to follow it correctly I need to get a few things clear. When we talk about sprites within Blitz, are we talking about a quads/tri's with a texture applied? If this is not the case, surely using the above method would be much faster than using a 2d sprite? I have Particle Candy, does this use the quad/tri method, if it does then why do you get a considerable drop inFPS with only 400-500 quads/tri's being rendered. I know im going over subjects which should be put to bed by now, but I need to get this straight before I can move on. |
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When we talk about sprites within Blitz, are we talking about a quads/tri's with a texture applied? If this is not the case, surely using the above method would be much faster than using a 2d sprite? Yup. Dunno about the rest. Although as in another thread, by adding these sprite-quads together to use a single surface, framerate is increased dramatically. |
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Check out this thread for some of the single surface stuff :o) http://www.blitzbasic.com/Community/posts.php?topic=44807 |