Torpedos

Blitz3D Forums/Blitz3D Beginners Area/Torpedos

mrmango(Posted 2005) [#1]
I am trying out a small space fight game, to add to my project.

I have a main screen with one cube. I have created a cube and tested for mouse to object collision with camerapick to test some ideas.

Now I want to test firing torpedos, relatively slow objects at this cube using a sphere. How do I calculate the trajectory or fire the sphere in the correct direction?

If even there is a thread I would appreciate being pointed into the right direction.

Cheers in advance

Mango


Rob Farley(Posted 2005) [#2]
Position your sphere where you want it to start
Pointentity sphere,target

then moveentity sphere,0,0,speed in your loop.


mrmango(Posted 2005) [#3]
Just what I needed thanks!

I had completly bypassed the idea of being able to point a entity from a command and was looking at other ways. Glad you told me before I got too deep into using a different technique.

I am curious to under if entitypick cube, 2 is quicker than the other options of cube and sphere using camerpick?

Mango