DirectPlay Question.
Blitz3D Forums/Blitz3D Beginners Area/DirectPlay Question.
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Hi, just been looking at Dplay as an alternative for communications accross the internet. My question is, does blitz implement a client/server model or peer to peer? |
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Client server blitz uses i beleive :o) |
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So if i send data to another client if will go through the host and not direct from client to client. Reason im asking is, why have a command to show where the message is going to > netmsgto() when the message can only be recieved by the client its destined for?? |
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Hmmm, well i use the lib's for networking, like blitzplay and rottnet. ANd they've always worked under the basis of someone hosting the game, and all the other players connecting to that computer. I assume that command would be used by the host perhaps. |
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Yeah thats what im thinking, but if the message was destined for a client, the host would never get it.. wish the manual was more helpfull. Do you know of any Dplay tutorials for blitz3d? |
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WHy not try and use one of the lib aviable for this? Their pretty good, and take alot of the pain out of it :o) |
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are these libs free to use/distribute? |
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"Blitzplay Lite" and "Rottnet" are free to use :o) |
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thanx :) |