Bone Limits

Blitz3D Forums/Blitz3D Beginners Area/Bone Limits

AbbaRue(Posted 2005) [#1]
I am working with a human model, and I need to know the
limits of human bone movements.
The X, Y, Z, limitations for each bones movements.
Taking a relaxed stance, and then move each bone from there
to its maximum positive and negative in degs.
I am using Anim8or to do the model.
What I am looking for is possibly a website which has the
limitations discribed.

And for anyone looking for a free 3D modeling program here
is the link for Anim8or:
http://www.anim8or.com/main/index.html

Thanks.


scribbla(Posted 2005) [#2]
never used Anim8or

but when i set up IK i usually use -20 and 180 say for arm and knee joints


RiverRatt(Posted 2005) [#3]
You can't export animations from animator to blitz, but it's a great modeler.


AbbaRue(Posted 2005) [#4]
I am looking for a site that actually specifies the medical limitations of movement for the average human.
Like maybe a Gray's anatomy site or something.
Not just for Anim8or but could be used for anyone, doing human animations.


AbbaRue(Posted 2005) [#5]
Other question.
Did a team ever get together and have a profesional human animated model made?
I seem to recall something about some people getting together to get one made.
Maybe they have a list of limitations for the bones too.


scribbla(Posted 2005) [#6]
http://vrlab.epfl.ch/~amaciel/docs/CA2002.pdf

theres something there about motion ranges..google human kinetics

http://www.harcourt-international.com/e-books/pdf/148.pdf

if you come across any good ones let us have the links could be useful ;)