After greatest appz

Blitz3D Forums/Blitz3D Beginners Area/After greatest appz

cr(Posted 2005) [#1]
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Erroneouss(Posted 2005) [#2]
Here's my list:

GUI: BlitzUI & BCF 2.0 & WinBlitz3D
Level Editor: Droplet & Maplet & DeleD
Modeler: Anim8or
Animator: trueSpace 3.2 (old free version) & PaceMaker
Lightmapper: Slim Shady
Physics Engines: ODE or Tokamak
Music Editor: Fruity Loops Demo
Sound Editor: Audicity
IDE: BlitzView
Installer: InnoSetup
Unwrapper: LithUnwrap
AI: A* (A star)
Terrain Editor: TotalTerrain & FLE & CLE
3D Level Editor Texturing: Decorator
Grass/Foilage Systems: Ulysses Grass and Swift Foilage
Paint Programs: GIMP and paint.NET
Paritcles: Lotus Particle System
Bitmap Fonts: Cyberseth's FontLib and Editor
Explosion Maker: ExGen
Tile Editor: TileStudio
Super Awesome Multi User Level Editor: PersistantWorld3D

BASICGL is Easier+Awesome+Better Priced. :) There ya go!
P.S. - You spelled 'apps' wrong =P


cr(Posted 2005) [#3]
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Erroneouss(Posted 2005) [#4]
http://forms.caligari.com/forms/ts3all_free.html
Google is your friend. That took all of 2 seconds.


cr(Posted 2005) [#5]
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RiverRatt(Posted 2005) [#6]
I don't think vivid is freeware.


Erroneouss(Posted 2005) [#7]
Frank Taylor is making a 3D HUD for games.
It looks promising. Especially if he can get
it looking like Star Wars: Republic Commando's HUD.


cr(Posted 2005) [#8]
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Erroneouss(Posted 2005) [#9]
Well... you know how to make a game like pong3d or
something, right? Because before you start doing the fancy stuff, you got to learn the basics.

I don't really know of anything else that I can think of right now.


NewtSoup(Posted 2005) [#10]
I let my 3 year old use my nice graphics tablet and opened up Adobe Photoshop ( a very proffesional piece of software that will produce some very proffesional looking art) after half an hour he had loads of stuff drawn on the screen but it still looked like it was drawn by a 3 year old.


BlackD(Posted 2005) [#11]
What am i missing that will make a great detail game look very professional

Talent? No matter how many tools you have, they won't do the hard work for you. Getting a greate modeller is a good idea - but you have to learn how to model. Getting a good texture wobbler is fine, but you have to design the texture in the first place. :) People with talent can write very good games without any of those tools. They just help make certain tasks quicker. :)

+BlackD


BlackJumper(Posted 2005) [#12]
I'm almost tempted to download the module listed after Tokamakwrapper to see if it would help turn a AAA title into a XXX one !


NewtSoup(Posted 2005) [#13]
OK, you owe me a new keyboard BlackJumper.. Mines full of coffee now.


GfK(Posted 2005) [#14]
What am i missing that will make a great detail game look very professional
Talent?


Mustang(Posted 2005) [#15]

What am i missing that will make a great detail game look very professional



Content, gameplay... Textures, models, sound fx and music. Those are hard to find for free, or at least the style won't be consistent - and your game will be far from Triple-A game look.

Also your list is missing shadow system, and only good Blitz3D system for that is Sswifts, and it's not free. I'd (and did) invest also for somekind of resource protection like molebox (not free either). And if you need lightmaps and such for your levels you probably want to check out Gile[s] which was made with Blitz.

IMO you need to invest little money to get the best Blitz tools and add-ons, free stuff is usually good enough for most cases but for best results you usually need something that has a price tag.


jfk EO-11110(Posted 2005) [#16]
HE may have talent since we are born with talent (or not), but I feel like he still needs the skills to use the tools he just downloaded.

IMHO the first things you should learn are:

how to model a map
how to model a character
how to use Lithunwrap (to put textures onto the character)
how to animate the character

these are the hardest tasks in games creation IMHO. (Byside Programming, of course)

It may take you several years to get pro skills. But we all started there once upon.


markcw(Posted 2005) [#17]
What am i missing that will make a great detail game look very professional


a professional! :)