Mesh+Texture

Blitz3D Forums/Blitz3D Beginners Area/Mesh+Texture

Skurcey(Posted 2005) [#1]
Why does it not work, please?
I tried with a brush but it gave me a blured uni texture too when i apply it to a mesh, why, please?


wizzlefish(Posted 2005) [#2]
I'm confused on what you need help on.


RiverRatt(Posted 2005) [#3]
Scale down your texture using scale texture. And try to be more specific or post some code, please. You do not need a brush to texture a mesh.


DJWoodgate(Posted 2005) [#4]
Make sure the mesh has UV coords defined to accept a texture.


Skurcey(Posted 2005) [#5]



Skurcey(Posted 2005) [#6]
anyone, please?


GitTech(Posted 2005) [#7]
What DJWoodgate said, you didn't define the UV coordinates. Have a look at the VertexTexCoords() command.


Ross C(Posted 2005) [#8]
You can add the UV-coords at the addvertex command if you want also :o)


Skurcey(Posted 2005) [#9]
Thanks a lot....