i don't quite understand how the hightmap works

Blitz3D Forums/Blitz3D Beginners Area/i don't quite understand how the hightmap works

Rubiks14(Posted 2004) [#1]
i don't know understand them, i mean i get that the white is the heighest and that the black is the lowest but i don't understand how blitz takes that and makes it pop out, if you could please answer this that would be great
thanks, Rubiks14


Rubiks14(Posted 2004) [#2]
oh wait maybe i do get it, does it recognise that because you use loadterrain


Erroneouss(Posted 2004) [#3]
Yes. Just LoadTerrain() in a heightmap, it's not for 3D meshes. A commom mistake, one I made too a while back. :D


wizzlefish(Posted 2004) [#4]
Sometimes BlitzTerrains are easier to use.

Use CreateTerrain() to build a BlitzTerrain.


Rubiks14(Posted 2004) [#5]
but lets say that i wanna load a terrain from a terrain editor, would i just load it like a mesh


Erroneouss(Posted 2004) [#6]
What does the terrain editor export?
A heightmap? > use LoadTerrain( )
A 3D Mesh? > use LoadMesh( )


Rubiks14(Posted 2004) [#7]
thanks