i don't quite understand how the hightmap works
Blitz3D Forums/Blitz3D Beginners Area/i don't quite understand how the hightmap works
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i don't know understand them, i mean i get that the white is the heighest and that the black is the lowest but i don't understand how blitz takes that and makes it pop out, if you could please answer this that would be great thanks, Rubiks14 |
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oh wait maybe i do get it, does it recognise that because you use loadterrain |
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Yes. Just LoadTerrain() in a heightmap, it's not for 3D meshes. A commom mistake, one I made too a while back. :D |
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Sometimes BlitzTerrains are easier to use. Use CreateTerrain() to build a BlitzTerrain. |
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but lets say that i wanna load a terrain from a terrain editor, would i just load it like a mesh |
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What does the terrain editor export? A heightmap? > use LoadTerrain( ) A 3D Mesh? > use LoadMesh( ) |
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thanks |