As with a few previous topics, I'd have happily asked this on the BMax forums if I could do so without buying BMax. Prompted by a discussion on Blitzcoder, I got to wondering how BlitzMax handles images with non-standard size. I mean, essentially, all images are textures in BMax, aren't they? And since videocards have the old power of 2 limitation, does BlitzMax resize non-power-of-2 images as Blitz3d does or does it fill the rest of the image with blank space and adjust the UV coordinates automatically so that you only get to see the image you loaded? Or something different?
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