I the command set of Blitz2d similar to BMax's?

Blitz3D Forums/Blitz3D Beginners Area/I the command set of Blitz2d similar to BMax's?

Sashnil(Posted 2004) [#1]
It dawned on me that if Blitz2D's command set is similar to that of BMax, i could start right away coding my project in B2D and then adjust the syntax differences once i get BMax vin32 version.

I'm not worried too too much about types and arrays, i'm more concerned about core commands, like loading images, anims...etc

Can anyone shed some light on this for me?

Thanks,
Sash
grrr, can't edit my topic line to fix typo, ah well, you get the idea :)


WolRon(Posted 2004) [#2]
A converter is supposed to come with BMax to convert .bb files to .bmx files.

However, aren't there a few obsolete commands in B2D? I would wager that those won't convert.


Sashnil(Posted 2004) [#3]
No clue, i've never used B2D.
I mainly use B3D.


Barnabius(Posted 2004) [#4]
A converter comes with BlitzMax but don't look at it as a magical wand, which will turn Blitz 2D code into a complete Blitz Max application ready code. Some manual work will be necessary.

Barney


EOF(Posted 2004) [#5]
The convertor should take care of the fundamental changes.
James Boyds guide will help as well.
Some commands are gone such as Gosub so there'll be a fair few manual changes to tackle.


Sashnil(Posted 2004) [#6]
Perfect.. Thanks!
Sash.