Turning to Face
Blitz3D Forums/Blitz3D Beginners Area/Turning to Face
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what is a good algorithm to turn one entity to face another? I might add that pointentity is not what I mean. I need to to slowly turn to face the other object. Regards, Eric |
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AlignToVector Check out the rate# parameter. |
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Use DeltaYaw(src_entity, dest_entity) and DeltaPitch(src_entity, dest_entity) ... they tell you how much rotation is needed for the src_entity to face the dest_entity. |
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I tried using DeltaYaw in my code for something I was doing and it crashed the IDE when I tried to compile it. I also couldn't access the help file on it. Is this something new? |