Understanding CubeMapping
Blitz3D Forums/Blitz3D Beginners Area/Understanding CubeMapping
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Could someone please explain to me in laymens terms, Cubemapping.. I mean if I cubemap a "Cube" and hang it in space... Drive up to it in my space ship... Will I see my ships reflection? I mean do I have to precalculate all of my cubemapped surfaces or are they real time??? There has got to be some good ways to make Objects look Reflective. |
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do I have to precalculate all of my cubemapped surfaces or are they real time Both are possible... Drive up to it in my space ship... Will I see my ships reflection? If you render a runtime cubemap, why not. Do note that DX7 (non-shader) reflections are polygon based, meaning that they will look quite horrible (warpy) if you don't have enough dense mesh. Cubemaps explained (.PDF) developer.nvidia.com/attach/6666 |
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Now, Can you give me a small example of how to accomplish the realtime effect? It would be greatly appreciated. Regards, Eric |