3D drawing 'in front'
Blitz3D Forums/Blitz3D Beginners Area/3D drawing 'in front'
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How can I draw an object (3D mouse pointer) in front of everything else in a scene? My pointer's a 3D object placed in the 3D world but it disappears into the floor. By using EntityOrder() with a negative value I get the right drawing but the model isn't constructed properly as Z-buffering is disabled this way. Is there any other "draw this object last" trick that can be used? |
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You could hide the pointer, render your scene. Then show it, hide everything else, set camera cls mode off and render again. |
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Blimey, good thinking Rob! |
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I don't know if you're being sarcastic James! So I'll take it as a compliment! :) |