I'm in trouble

Blitz3D Forums/Blitz3D Beginners Area/I'm in trouble

Mike0101(Posted 2004) [#1]
I'm good enough in max (I'm using max6) but I can't
import my animations in B3D. I'm using B3Dpipeline and
no animated objects are fine but the animation import does not work.
Our entire developing is stop because of this problem.
Is somebody who can help me?


Difference(Posted 2004) [#2]
LoadAnimMesh() ?


Mike0101(Posted 2004) [#3]
Of course.

The preview (in the b3d export settig window) in Max
shows the good animaton.


RiverRatt(Posted 2004) [#4]
This is a queston more than an awnser, but have you ever tried to export or save your animation in milkshape then
export to b3d?


Mike0101(Posted 2004) [#5]
I think can not export from Max to Milkshape.
I have Milkshape, I was use before Max.
Do you have solution to export animations from max to Milkshape?


Difference(Posted 2004) [#6]
If it plays in preview, does the saved file play in the viewer? ( \3dsmax5\plugins\b3dviewer.exe )

What's does your playback code look like?


Hujiklo(Posted 2004) [#7]
I hope you are using the extract anim commands in Blitz - dont expect Blitz to just play the animation automatically.


Difference(Posted 2004) [#8]
>> Babbage'Pro' Mechanical adding machine ¦ 256 spindley clacky bits ¦ 8 cylinder numerical readout ¦ fetching cuckoo-clock error detection <<

'Babbage presents its proprietary patented mechancial 'Plus-boost' technology for enhanced mathematical experience, and increased orphan sweat-shop productivity.'


Let's not forget it was a Scheutz that made one that worked.


Mike0101(Posted 2004) [#9]
Of course I'm using everything what need.
My game demo works fine with the Milkshape models.
Same code does not work with the max exported models.