Um...are you trying to make your own 2D level editor in/for Blitz3D....or are you trying to use the levels generated by 2D editors like Mappy in Blitz3D?
And if you are useing Blitz3D, are you wanting to take advantage of 3D hardware rendering for effects like alpha blending and realtime sprite rotation...or are you just planning on useing the basic 2D image drawing routines contained in Blitz3D?
editors arn't very difficult to make - if that is what you are wanting to do ... there are basicly two things you will want to keep in mind...1) editors are for data creation and ajusting...2) some things can be automated through procedures/utilities...that said prolly the biggest key point is to study regular basic programming...how to create, organize, develop your own file formats...event driven application programming...database development and implamentation...the sort of non-directly game related stuff that many beginners tend to ignore.
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