VERY easy problem with types
Blitz3D Forums/Blitz3D Beginners Area/VERY easy problem with types
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I'm such a dumb ass. I've got me type structures and it's all working nicely. Except I can't seem to figure out how to make an array of types. For example I have arse.moo = New moo I want to have more arses. For example something like this:- Dim arse(10) arse(0).moo = New moo arse(1).moo = New moo etc so I therefore have 10 moo data types contained within arse. Yet somehow I just can't seem to figure it out. HELP ME! ;) |
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Dim myarse(10).moo myarse(0).moo = new moo It should work. Anyway, you could use the type itself as an object containter, hence you don't really need the array, unless you want directly access to a type element by giving the array index. If you do: for n = 1 to 10 mymoo.moo = new moo mymoo\field_name = n next You have already 10 moo elements, each with its fields. To go through the whole collection, you can: for mymoo.moo = each moo print mymoo\field_name next Sergio. |
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When I was planning on doing was :- for (int loop = 0 ; loop < 4 ; loop++ ) { mymoo[loop].DoStuff() } |
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Oops. I mean:- for loop = 0 to 3 mymoo(loop)\Param = mymoo(loop)\Param + 1; next ;) I'll give your code a try and see if it works. Thanks mate :) |
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Semar's code is slightly wrong. Try this:Dim Arse.moo(10) For N = 0 To 10 Arse.moo(N) = New moo Arse.moo(N)\Tits = Rand(4,8) Next Type moo Field Tits% End Type ;You can retrieve info like this: For N = 3 To 7 DebugLog Arse(N)\Tits Next DebugLog "" ;...Or like this: For A.moo = Each moo DebugLog A\Tits Next |
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Dave! You're the man. I especially like your Tits ;) |