exporting format for texture

Blitz3D Forums/Blitz3D Beginners Area/exporting format for texture

sec05(Posted 2004) [#1]
Hello,

I'm using 3d studio max to create acharacter. I planned to textured it in max first (as I'm more familiar with 3ds max) and then export it to blitz.

The character will be animated in max also so I was thinking of exporting it as a b3d format. My question here is that does b3d format support uvw mapping and unwrap?

Thanks a million!


N(Posted 2004) [#2]
Yes. Would be rather difficult for all of us to use the format properly if it didn't ;)


AdrianT(Posted 2004) [#3]
Um, I'd suggest b3d pipeline for exporting 3d assets from max

http://www.onigirl.com/pipeline/

probably the best exporter for any generic game dev tool except maybe proprietary engine written specifically with max in mind. gives the artist a hell of a lot of control of the visuals :)


joerae(Posted 2004) [#4]
I'm going to ask a really stupid question (to avoid myself hours of heartbreak)...

can you have transparancy in a texture? I.e. could you have a colour (for example bright purple RGB=255,0,255) set to transparant (by using 'maskimage' or somesuch) on a texture, and get transparancy on that colour?

What I'm thinking about doing is createing a skybox with stripes of transparancy, making two layers and rotating it to get a crazy 'moray fringe' or optical illusion type-effect.

I.e. for the bottom layer I don't want uniform transparancy for the layer, rather bits of it that are completely transparant, and other bits that are completely opaque. So I don't THINK that merely setting the alpha for the object will do.


jhocking(Posted 2004) [#5]
You can use masked transparency with any image format, although you can't control what color becomes transparent; it's always black. A better approach is to use alpha transparency. For that you need TGA or PNG, because those file formats support an alpha channel for transparency.


Ross C(Posted 2004) [#6]
There's functions in the archives for changing the masked/alphaed texel. It's not dependant on colour, which is good :)

http://www.blitzbasic.com/codearcs/codearcs.php?code=1013

But, check out jfk's link too:

http://www.blitzbasic.com/codearcs/codearcs.php?code=795

I think that is more useful to you :o)