exporting format for texture
Blitz3D Forums/Blitz3D Beginners Area/exporting format for texture
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Hello, I'm using 3d studio max to create acharacter. I planned to textured it in max first (as I'm more familiar with 3ds max) and then export it to blitz. The character will be animated in max also so I was thinking of exporting it as a b3d format. My question here is that does b3d format support uvw mapping and unwrap? Thanks a million! |
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Yes. Would be rather difficult for all of us to use the format properly if it didn't ;) |
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Um, I'd suggest b3d pipeline for exporting 3d assets from max http://www.onigirl.com/pipeline/ probably the best exporter for any generic game dev tool except maybe proprietary engine written specifically with max in mind. gives the artist a hell of a lot of control of the visuals :) |
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I'm going to ask a really stupid question (to avoid myself hours of heartbreak)... can you have transparancy in a texture? I.e. could you have a colour (for example bright purple RGB=255,0,255) set to transparant (by using 'maskimage' or somesuch) on a texture, and get transparancy on that colour? What I'm thinking about doing is createing a skybox with stripes of transparancy, making two layers and rotating it to get a crazy 'moray fringe' or optical illusion type-effect. I.e. for the bottom layer I don't want uniform transparancy for the layer, rather bits of it that are completely transparant, and other bits that are completely opaque. So I don't THINK that merely setting the alpha for the object will do. |
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You can use masked transparency with any image format, although you can't control what color becomes transparent; it's always black. A better approach is to use alpha transparency. For that you need TGA or PNG, because those file formats support an alpha channel for transparency. |
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There's functions in the archives for changing the masked/alphaed texel. It's not dependant on colour, which is good :) http://www.blitzbasic.com/codearcs/codearcs.php?code=1013 But, check out jfk's link too: http://www.blitzbasic.com/codearcs/codearcs.php?code=795 I think that is more useful to you :o) |