Debug function of blitz3d

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767pilot(Posted 2004) [#1]
Is the debug function ever going to be improved upon?
Will shortcut keys be implemented for next step etc

One problem i have with debugging is using the mouse. When its over an image i want to see what the debug is seeing when i go through the code step by step. But the window loses focus and there are no keys to go to next step. I have to use the mouse therefore not being able to debug correctly.

I output variables etc i need to watch for now on to the bottom of the screen but i think the debug interface needs a good overhaul.


semar(Posted 2004) [#2]
Tryed the Stop command ?

http://www.blitzbasic.com/b3ddocs/command.php?name=Stop&ref=goto


767pilot(Posted 2004) [#3]
well thats the same as putting breakpoint into left margin, still doesnt clear up what i asked earlier


Warren(Posted 2004) [#4]
The debugger is definitely weak but it gets the job done. I wish it was nicer, but I don't know if it's high on Mark's list or not...


Hujiklo(Posted 2004) [#5]
You need a week on an evil 3DRAD training camp to put you straight laddy'O!


Mike0101(Posted 2004) [#6]
Can I save the debuglist into file?


big10p(Posted 2004) [#7]
Not with the standard IDE, unless you copy/paste it yourself.


767pilot(Posted 2004) [#8]
so is it possible that someone could code a proper debugger? similar to visual studio .net would be great :)