I take it others have come across this ...
Type GameObjectType
Field T.ObjectTemplateType
Field ID
Field Model
Field Radius#
Field Mass#
Field Vx#, Vz#
Field Life#
Field Damage#
Field Shield#
Field Spin#
End Type
Type TeamType
Field Member[ MaxMembers-1 ].GameObjectType ; game object no - Max 6 members
Field Mother.GameObjectType ; game object no
Field Up ; 0 to ( Members-1)
End Type
It seems that blitz won't allow me to use a blitzarray within a type to store the pointer to another type?!?
When I commet out the first field in the TeamType is works ok. Is there any way around this?
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