hidepointer-showpointer

Blitz3D Forums/Blitz3D Beginners Area/hidepointer-showpointer

churchaxe(Posted 2004) [#1]
is there a way to determine in code whether the mousepointer is currently hidden or shown or must I keep track of it by storing the current state in a variable?


Shambler(Posted 2004) [#2]
You would need to keep a state variable if you want to track it.

You don't really need to track it usually though, generally if you want it shown/hidden just call the appropriate command when you need it.


churchaxe(Posted 2004) [#3]
hm, I'm using sort of an extended version of quickGUI, which has its own mousepointers and my app has got its own mousepointers, too. Most of the time everything's ok, but sometimes there's two of them pointers (almost) at the same place, and sometimes there's none at all... Maybe it's best to decide once in the game to use or not to use the standard pointer. Thanx anyway!