how to work with animation
Blitz3D Forums/Blitz3D Beginners Area/how to work with animation
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I know how to work with blitz3d :) But I don't understand what the best way is to handle an animation. I have a walking dog animation http://www.zquare.nl/dog.max exported with Pipeline to .b3d But that one isn't working oke for me because i used bones. And now i'm :( so now I really want to know what the correct way is to handle this: - make a dog (with-out bones and other crap) - export them as parts (leg1.b3d,head.b3d,tail.b3d) - load them as LoadMesh() - make a parent and place the parts oke to it - now coding the animation in a function dogWalk() dogJump() ----------------- Or - make a dog with bones - export the dog with the bones - load the dog as loadanimesh() - use the animation key when walking ----------------- oR - make a dog again with-out bones - animate it with-out bones in 3dmax - export the dog - load the dog as loadanimesh() - use the animation key when walking ------------------ Thanks for the information GC-Martijn |
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Depending how you want to model your dog, I would make a dog shaped mesh (not seperate parts) and use the animated skeleton you have to animate it. Problem with that animated skeleton is that it doesn't animate on the spot. Take a look at psionics dog to see what I mean: http://www.turbosquid.com/FullPreview/Index.cfm/ID/184961/Action/FullPreview |
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Hey thanks a lot beaker, That's a step forward for me. I downloaded the dog.b3d and did dog = LoadAnimMesh("dog.b3d") works oke. the doganimationinfo.txt says this: Assuming the first frame is 1, then the anim ranges are as follows!! 2-14 = walk anim 16-24 = run anim 26-60 = idle anim You might have to remove one frame off the end if it doesn't loop perfectly (cus the first and last frames are the same) that means that I only have to fix one thing :) If KeyDown(200) Animate dog,1 <-- now run dog run //16-24 = run anim But that's looping all the frames. And now the final big question. How to play only Frame 16-24 = run anim ? while keydown Then I can make something. |
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I think that i know how now http://www.blitzcoder.com/cgi-bin/articlesubmissions/code_showentry.pl?f=tigerz04232003153110 before the game loop I did this. ani_run = ExtractAnimSeq(dog,15,23) ani_idle = ExtractAnimSeq(dog,26,60) Animate dog,1,1,ani_idle,4 but the dog does nothing :S ExtractAnimSeq() : frame 1 = 0 or frame 1 = 1 I tryed ExtractAnimSeq(dog,25,59) but the dog still dead |