Tiles
Blitz3D Forums/Blitz3D Beginners Area/Tiles
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Hi, how can i use the data command with a tiles set of 197 tiles? Edit: my code is below: Global Tile_Map Global Tiles=197 Graphics 800,600,0,2 SetBuffer BackBuffer() Load_Graphics() While Not KeyHit(1) Cls Render_Graphics() Flip Wend End Function Load_Graphics() Tile_Map=LoadAnimImage("blocks1.bmp",32,32,0,197) End Function Function Render_Graphics() DrawImage Tile_Map,0,0,2 End Function |
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Hi Folks, Goober, I'm not sure what you're trying to acheive here. Can you explain a little more. Thanks, Jes |
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ok, Well in gmae made in blitz like blitzanoid they have a tile images which they load of the block which the player will destroy and they use the data command to position the different block, what i wish to do is similar but with a scene which the play wont destroy but will walk on and such but i dont know how to do so. |
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What you are saying doesn't make sense. A DATA statement is used to store data values. An example: DATA 23, 32, 544, 0, 12, 545, 5 DATA 233, 690, 3, 66, 277, 2, 12 they use the data command to position the different block The above statement sounds like you meant to say:they use the (DRAWIMAGE, DRAWBLOCK, etc.) command to position the different block Please be more specific. Try including more code or describing what you want better. |
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There are tons of tutorials here and on BlitzCoder which tell how to create a tilemap based 2D game. Check in the Code Archives to find them. |
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WR- He wants to store his tilemap in DATA statements, to be read into an array of tiles at runtime. He just doesn't know how to ask what he wants to know. |
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thanks for the help, i found out how to get it to work thanks again for all the help. |