EntityColor (white color)
Blitz3D Forums/Blitz3D Beginners Area/EntityColor (white color)
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Is it possible to color in white a textured mesh ?EntityColor e,255,255,255 |
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Not if it's textured, no. The entity color only tints the textured appearance, so the texture will always show. You can remove a texture from an entity by creating a blank texture and applying that to the entity, like so: blank=CreateTexture(1,1) EntityTexture c,blank |
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This does it but then the textures have gone for good, I think:brush = CreateBrush(255,255,255) PaintMesh mesh,brush |
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thx it works. Below a white flash FX: Global ENEMY_NOT_COLORED = GetEntityBrush(e) Global ENEMY_COLORED = LoadAnimTexture( "gradient_white_2_black.png",1,1,1,0,5 ) TextureBlend ENEMY_COLORED,3 For frame=0 to 4 EntityTexture e,ENEMY_COLORED,frame,1 next PaintEntity e,ENEMY_NOT_COLORED |