Multitexturing problems
Blitz3D Forums/Blitz3D Beginners Area/Multitexturing problems
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Hi For my new game it is necessary to use Multitexturing but I have encountered a problem when I use a colormap + mask + spheric reflection map. The point is that I cant get the light influencing the colormap... I use this code which works fine but the effect is like EntityFX 1 multi01 = LoadTexture("models/ships/shared/env_map01.png",64) multi02 = LoadTexture("models/ships/neu/mask.png") multi03 = LoadTexture("models/ships/neu/color.png") EntityTexture transporter,multi01,0,1 EntityTexture transporter,multi02,0,0 EntityTexture transporter,multi03,0,2 TextureBlend Multi01,3 TextureBlend Multi02,3 TextureBlend Multi03,2 I have tried various combinations but the best result I got was that the reflection map was applied to the whole model and the model's side not turned to the light was completly black... P.S. If I dont use a spher.Map everything works fine! |
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Try another video card, the one you use might not be in the right mood. |
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I use a Radeon9700 and the newest Catalyst so this shouldn't be the problem... As I said the problem is the sphericalreflectionmap. If I don't use the parameter 64 and slight other blendmodes/layers it works absolutly normal. |
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Did you try updating your video card's drivers? You can download the latest drivers from your card manufacturer's website, and sometimes this can fix a lot of mysterious problems. |
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As I said I use the newest driver(Catalyst 4.7) but the problem is still there... I also reupdatet it, without succes. I think I will put an example online... |
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Finaly I got the file online... www.motf-clan.coolfreepage.com/bin/shadows.zip As you (should) see, the colormap is not lighted out as it should and in this example even the spheric.map doesn't work correctly! |
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You do not have access to this document |
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It should work if you use paste and copy... |