Animating changes
Blitz3D Forums/Blitz3D Beginners Area/Animating changes
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I have an animated character which swings a sword around. It works ok ,but when the camera gets within 5 points of the character ( using EntityDistance) I want the sequence to change from swinging the sword to falling down. I am using extractAnimSeq for the sword swinging sequence.Any advice? |
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5 points Do you mean 5 units?Don't you just use the Animate command to call up the other sequence? Animate entity[,mode][,speed#][,sequence][,transition#] |