PASSIVE COLLISIONS
Blitz3D Forums/Blitz3D Beginners Area/PASSIVE COLLISIONS
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Whats the best way of detecting a collision without having any action, or using the meshintersect(tooslow!). for example, checkpoints and bonusses?? |
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Use a pivot parented to your main char to detect the collisions, then reset it with ResetEntity when you have picked up your bonuses, and you want the pivot ready again for the next collision check. Or, simply, instead of collisions, use EntityDistance, and when the distance between your main char and a bonus is less than X, then pick the bonus up ! Sergio. |
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tried ent.dist but if the object is travelling too fast it can miss it, ive sussed it now tho thanks :) |