Fog efects?
Blitz3D Forums/Blitz3D Beginners Area/Fog efects?
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I don't know how they did it in silent hill, but I have given it a good shot. I made a terrain1 and put it in, then made a second terrain2 and applied a blurr filter and overlaid the first terrain so that it looks like mist being blown across the landscape. It looks pretty darn good accept for when I happen to travel under it. So my first question is, is it possible to texture both sides of the mist terrain? How? Also I was wondering if placing two verry detailed terrains together in one map like that will result in major slowdown? I have terrain detail set to 3000, and 2000. So is there a polly limit I should live by? |
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Could you make a copy of the misty terrain and use FlipMesh on it then decide which one to view depending on whether you are on top or underneath? |
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I thought about that trick but either it would cause a slow down or the parts that are still visable would become invisable and that would not look real either. Also a terrain is not a mesh its a matrix...I think. So mabye reverse vertex order but I am scared that would cause a slowdown also. |
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I would like to see code on how you applied the filter! I don't know how to do that. -RZ |
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sure its simple. I think you missunderstood me though.When I said blurr filter I just ment a photoshop filter. I used the "wind filter". Then scrolled the texture for animation. |
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Wont that 'disable-backface-culling' EntityFX command stop the underside of the mist terrain from being omitted from the renderer?? |
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Yep, entityfx terrain2,16 However, with the alpha, bits of it might look a bit weird when triangles overlap. |
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Ya terrain2,16 works I can see on both sides of the terrain2 and your right MR Farly it looks kinda wierd... but when its loaded into a more leval landscape and terrain2 is scaled as a high landscape it kinda looks like the northern lights!kinda. So how do you think they got that efect in silent hill ? |