What is a 'normal'?
Blitz3D Forums/Blitz3D Beginners Area/What is a 'normal'?
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Hi, erm what is a normal ie. the collision test CollisionNZ for example. COuld someone plese explain this to me. Thanks. |
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well dont quote me on this....but in lightwave a surface normal is the direction of the poly so i guess in blitz its the same, the direction a poly is facing x,y,z..i think ? |
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So CollisionNX, CollsionNY, CollisionNZ? |
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I'm not sure exactly. I know it has something to do with lighting though (VertexNormal, VertexNX, VertexNY, VertexNZ all have to do with the way a mesh looks with a light). |
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Yes what tiler says, a normal is a vector with a length of 1. Basically it is a "line" or direction that tells which way a surface or vertex(a dot objects are made of) is facing. So if a normal's coordinates are x=0, y=1, z=0, then the polygon is facing up. Normals are useful for a lot of stuff, i.e lighting, collisions, etc. |
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ummm i might look in to this..i never thought of using them before...could bounce of walls in opposite direction normal facing...interesting...does it come back negative and positive <0 or >0 so you know if its left or right |
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Yes it returns + or - normals... |
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TILER, Do you post on the Fable boards? Im sure I recognise your sig pic. |
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ralphy fable...no i never heard of it...is it any good |
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Cool Boiled Sweets, how've you got on mate? |
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Yep I use them now for collision detection - works a treat - thanks all... The first ever test demo version of my new upcoming game will be out this week... R E T R O S P H E R E |