Hello, Question.. I am working on converting some items in my game to 2D Sprite representations, since it is a puzzle game which does not move in the 3rd dimension or Y anyways. What I need to know is, I am going to be doing screen captures, and cutting the images to 64x64 either PNG or TGA files, and I need to know how to make the background portion of the images transparent, is there a special color that Blitz3D uses, is it black 0,0,0 or magic pink 255,255,0 or what ?
Can someone please help me on this, also if it helps I will be using nSprite to do the display of the 2D images, if that info helps at all. Thanks..
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