Pointers and ASM

Blitz3D Forums/Blitz3D Beginners Area/Pointers and ASM

Oldefoxx(Posted 2004) [#1]
I've been away for Blitz3D for quite awhile. I've been trying to learn some other BASICs, and the result is now that my pool of knowledge about Blitz3D has become corrupted by my other experiences.

Essentially, for my present project, I need to know if and how Blitz3D supports the use of pointers and ASM language. I can't seem to search and find any real related topics on the forums.


Boiled Sweets(Posted 2004) [#2]
Blitz does not support pointers (horrible (and madly powerful) things best left to those C programmers who know what they are doing) or ASM. It's a cutesy wrapper around DirectX, isn't that enuff?


Floyd(Posted 2004) [#3]
In its original form Blitz has no pointers.

But when userlibs were added so was a limited form of pointer usage.
Banks and Type objects can be accessed via a pointer.

Study the example that comes with the userlibs demo.
The InvertBits function uses a bank.