Its really very simple (CameraViewport is the key):Graphics3D 800,600
light = CreateLight(2)
MoveEntity light,-5,5,-5
LightRange light,10
Camera1 = CreateCamera()
Camera2 = CreateCamera()
MoveEntity camera1,0,3,-15
MoveEntity camera2,0,3,15
TurnEntity camera2,0,180,0
cube = CreateCube()
sphere = CreateSphere()
MoveEntity sphere,0,0,3
EntityParent sphere,cube
CameraViewport Camera1,0,0,320,240
CameraViewport Camera2,320,0,320,240
While Not KeyDown(1)
TurnEntity cube,0,1,0
UpdateWorld()
RenderWorld()
Text 160,10,"NORTH-FACING CAMERA",True,True
Text 480,10,"SOUTH-FACING CAMERA",True,True
Rect 0,0,320,240,False
Rect 320,0,320,240,False
Flip
Wend
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