uppdate "entity had no animation"

Blitz3D Forums/Blitz3D Beginners Area/uppdate "entity had no animation"

Chimeara(Posted 2004) [#1]
I had a fully functional program that loaded a mesh near the start. I then updated blitz 3D to 1.85 and it comes up with the error "entity had no animation"

Why.....


xmlspy(Posted 2004) [#2]
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Rob Farley(Posted 2004) [#3]
Are you doing a loadanimmesh?


jhocking(Posted 2004) [#4]
Could you be more specific about the mesh which is giving you trouble? eg. What file format is it? What kind of animation are you doing?


Chimeara(Posted 2004) [#5]
it's a .x that has no animations and is loaded with loadmesh


jhocking(Posted 2004) [#6]
That's odd? Are you sure you don't have an Animate command anywhere to play that entity's animation? Does changing to LoadAnimMesh (and changing nothing else) make any difference?


jhocking(Posted 2004) [#7]
EDIT: double post


Chimeara(Posted 2004) [#8]
I figured it out in version 1.0 or whatever i had telling an unanimated object to animate didn't do any thing, but in the latest version it comes up with the error message and quits.

Thanx for the help