Load Texture : Flag 2 with Alpha Layer Crashes on Windows 7?

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Imperium(Posted 2017) [#1]
	MoveEntity Clouds,0,4000,0
	TurnEntity Clouds,0,0,180
	Clouds_tex = LoadTexture("art/highclouds2.png",2)
	;CHECK TO SEE If ASSET EXISTS
	If Clouds_tex = 0 Then RuntimeError "The highclouds2.png is missing or corrupted."
	
	ScaleTexture Clouds_tex,10000,10000
	
	EntityTexture Clouds,Clouds_tex
	EntityAlpha Clouds,.3
	EntityFX Clouds,1 


In this code above which is a layer of clouds below the skybox, the flag setting of the texture cause a runtime error on every single Windows 7 machine I test it on.
Clouds_tex = LoadTexture("art/highclouds2.png",2

If I change it to 1 it runs without issue. But it does not blend correctly with the Skybox without the flag set as 2. When I run this on my main development machine which is XP the flag setting of 2 works fine. Any idea as why this is occurring?


Imperium(Posted 2017) [#2]
After browsing the forums I found the answer here.
http://www.blitzbasic.com/Community/posts.php?topic=87299

I even commented on it 3 years ago! LOL