What does Force High Color Textures flag do?
Blitz3D Forums/Blitz3D Beginners Area/What does Force High Color Textures flag do?
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pros and cons? seems confusing for me. |
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High color = 16 bit = 65536 colors. (5 bits red, 6 bits green, 5 bits blue) True color (default) = 24bit+alpha = 16777216 colors The pro is that the textures would take up a little less video ram. The con is that they look like crap - compared to true color, you'll have less smooth transitions, and color banding. On todays video cards, high color is almost pointless since they have so much more memory than when B3D was released 15 years ago. (As an aside: Hey, B3D is 15 years old this month!) |
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thanks xlsior. I got it now! :) |
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Note that by default, any image gets stored as true color in video memory, even if the original was a palettized 256 color graphic |
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ok thanks for that extra info |