scan all entitys for optimization
Blitz3D Forums/Blitz3D Beginners Area/scan all entitys for optimization
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Hi, i'm trying to make a scanner to know what entitys and variables i'm using in my game. i can use entityclass beacouse only works if i know the ID of the entity. ¿there is another way to know how many Entitys i have in my game?. i try with this, bus off corse, dosen't work :) for i = 0 to 999999999 class$ = entityclass(i) if class$ <> "" then ;Check this entity :) end if next |
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Hello , use Type to create entities , and creating the entity / object using a global variable is assigned a sum counter each time an object is createdType TLight field light End Type global number_light% Function Init_Light.TLight () local Light.Tlight = new Tlight light\light% = createlight() number_light% = number_light% + 1 return light End Function |