player interaction with tunnel
Blitz3D Forums/Blitz3D Beginners Area/player interaction with tunnel
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In fps control, when the player is in front of a tunnel, I want the player to get in the tunnel only when the player is in duck mode or lie flat, and when the player is inside the tunnel he is unable to stand, how to do this???? I use the following code to make the player stand, duck, lie flat. [code] If keyhit(79) pcase=pcase+1 If pcase>4 then pcase=1 endif Select pcase Case=1 Positionentity player, 0,2.5,0 ; stand Case=2 Positionentity player, 0,1.5,0 ;duck Case=3 Positionentity player, 0,0.5,0 ;lie flat Case=4 Positionentity player, 0,1.5,0 ;duck End select [\code] Thanks in advance..... |
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I use a variable "PostureMode" which is either down (crouched) or up (stood up) and when crouched if the player tries to stand up, i check if there is enough space to stand up (using linepick and pickables), if yes i allow the change of posture, if no, i forbid it... |