Save Mesh to Destination possible?

Blitz3D Forums/Blitz3D Beginners Area/Save Mesh to Destination possible?

Argandos(Posted 2015) [#1]
Hi, i'm new to Blitz3D.
I have a question about "saving meshes". My goal is to create a 3D modeling software with Blitz3D - is it possible to save meshes as wavefront, collada or something like this?
In the documentation i've read that it's possible to create meshes, but i didn't found something about saving meshes. I've used the forum-search-function, too.
Would be really nice, if someone can tell me whether i can program a 3D modeling application for windows with Blitz.
Thanks in Advance.
Greetings
Argandos

EDIT: I tried google for this search and found something i want to use:
http://www.blitzbasic.com/Community/posts.php?topic=66815

I compiled the code for .3ds files and imported it into Blender - it works fine. So, i will use Blitz3D in the future ;)


Matty(Posted 2015) [#2]
Yes. You would need to learn the surface commands. , file stream commands and the file format structure of the relevant format. It's a fairly lengthy job.


RemiD(Posted 2015) [#3]
You will need to learn to create/delete/open/close a file :
http://www.blitzbasic.com/b3ddocs/command_list_2d_cat.php?show=File
And you will need to learn to writein/readin the file :
http://www.blitzbasic.com/b3ddocs/command_list_2d_cat.php?show=File/Stream

Some file structure can be difficult to understand, good luck with that.


Rick Nasher(Posted 2015) [#4]
Would be really really cool if someone would write a 3D editor for B3D with an universal importer/exporter for all or most used 3D formats, especially the more up to date ones, such as 3DMax, SketchUp, Maya, Blender, etc.(am I forgetting something?) However even though most if not all 3D formats are basically text files, it apparently is quite a daunting task to figure it all out as mentioned before.

But never say never.. I keep on hoping ;-)


Argandos(Posted 2015) [#5]
Hi and thanks for your posts ;)
Today i learned some basics of Blitz3D and i need to say - it's reallly fun. 3ds object import is no problem, collisions and RGB and so much else is good to understand. I watched a playlist of youtube tutorials for blitz. My first simple 3D program is almost ready.