Problem with LoadAnimImage

Blitz3D Forums/Blitz3D Beginners Area/Problem with LoadAnimImage

Rooster(Posted 2015) [#1]
I have been having a problem with this piece of code.
PlayerImg =LoadAnimImage ("Pie Commander\PCommander Monkey.gal",35,45,0,3)
 If(PlayerImg = 0)
  RuntimeError("The file PCommander Monkey.gal has Not been loaded/err code 2")
 EndIf


The run time error always triggers and I don't know why.
Any help would be appreciated.


xlsior(Posted 2015) [#2]
B3D doesn't support the .gal filetype -- you need to use either BMP, PNG or JPG.


Rooster(Posted 2015) [#3]
Okay thanks for pointing that out for me. :) (it wasn't working with the BMP's, but It is ok with PNG format?)

Well now I need to go find out how to make bitmaps in those formats.
Thanks xlsior. :)


okee(Posted 2015) [#4]
It sounds like a Graphics Gale format
You should be able to export the animation as a single image.


xlsior(Posted 2015) [#5]
(it wasn't working with the BMP's, but It is ok with PNG format?)


It should be working with 24-bit BMP as well -- but PNG's would typically be smaller in filesize.

But note that the LoadAnimImage is expecting an image strip -- e.g. if you have three 64x64 frames that you're loading, it will expect a 192x64 pixel image strip that contails all three frames side-by-side.