Blitz3D 101 (Frameworks/Tool List)

Blitz3D Forums/Blitz3D Beginners Area/Blitz3D 101 (Frameworks/Tool List)

videz(Posted 2014) [#1]
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videz(Posted 2014) [#2]
Hello, As a new blitz3d user, I was hoping I could find an index of what can be done with existing features or 3rd party code libraries that are available.

I'm creating this thread to publish an index list like that of 3drad

and help beginners like me to find the best or appropriate solution or at least some options to achieve these significant functionality.

Solution/Author/License(if described)

Normal Mapping
Normal Demo - Rob
Normal Map Demo - Thread Ross C


Terrain System
BlitzTiles - Krischan (BSD)


Physics Wrappers
JVODE wrapper - Commercial
Bullet - Commercial

Shadow System
Devil Shadow - bytecode77 (Free)

GUI
Draw3D
WinBlitz3D - Kev (Free)

VOIP/Positional Audio
Mumble - ThePaiva (Free)

Occulus Rift
BlitzRift - Marbas (Free/Opensource)


I hope someone knowledgeable or blitz3d veterans here can contribute, thank you.


Yasha(Posted 2014) [#3]
Um... this is kind of a broad topic... one really good framework is Draw3D 2, by hectic. It's a 2D drawing/GUI/2d physics/particle megaframework. Definitely the #1 library for making professional ingame UIs in Blitz3D. It even comes with a visual editor.


RemiD(Posted 2014) [#4]
for Physics :
Bullet wrapper : http://tools.mirage-lab.com/
JVODE wrapper : http://jv-ode.devcode.co.uk/jv-ode-blitz3d.html

for stencil shadows :
Devil Shadow System (=DSS) : http://bytecode77.com/coding/devilengines/devilshadowsystem


videz(Posted 2014) [#5]
That looks nice Yasha. Thanks guys for the new links, I hope more can be added