Adding Normal maps to mesh

Blitz3D Forums/Blitz3D Beginners Area/Adding Normal maps to mesh

videz(Posted 2014) [#1]
Hi im new to blitz3d. im wondering how can I add normal maps to make my models look better

thx.


Matty(Posted 2014) [#2]
There are a few examples lying around here somewhere....I seem to remember a couple of good ones by a user called fredborg and another by one of the Robs....

From memory blitz implementation uses object space not tangent space which does limit the usefulness.


videz(Posted 2014) [#3]
hello Matty, can you pls provide some links you have encountered that works?

anyone?


GfK(Posted 2014) [#4]
Just search the forum for "normal mapping". You'll have to go back about ten years in the search results to when a lot of people were using Blitz3D and playing around with this stuff. Don't expect anything recent.


videz(Posted 2014) [#5]
thank you gfx. I found one example here..

http://www.blitzbasic.com/Community/post.php?topic=103233&post=1241253

but I have a mesh with multiple materials and textures. How do I apply the texture?