So fast you can't believe it!

Blitz3D Forums/Blitz3D Beginners Area/So fast you can't believe it!

Mikorians(Posted 2014) [#1]
I just wanted to thank the makers of Blitz Basic 3D for a very fine product!
I finished converting my engine from Visual Basic 6 and have added many features to it over the past 8 months. It's now at 15K lines of code (I know!) and I can't get over how much power and speed it provides me with. It's very fault tolerant.
Marvelous piece of code- and only $50
So---

Thank you very much for saving my sanity!

(You can use this testimonial)


RemiD(Posted 2014) [#2]
So after all these tries that you have done, what collision system do you use for your project ?


Killsgaurd(Posted 2014) [#3]
LOL Gratzi


Mikorians(Posted 2014) [#4]
Oh, I had settled on the Coll_Det system for collisions.
It's very flexible and very fast.
I preprocess all my submeshes at level load time.
The delay is negligible.
Of course what's amazing is that for every frame, we are passing
through at least hundreds of lines of code without blinking an eye.
(I also splurged on my video card)
It pulls about 60K tris at 30fps (enforced frame rate)
Irritating frame rate degradation starts at about 80K tris.
Luxurious.

What I used:
I spent a little on each at the time.
Win XP SP3 32 bit, Asus P9X79 Deluxe MoBo, Intel i3820 3.6Ghz CPU, GeForce GTX 770,
2GB RAM, 128GB SSD HDD, 500GB HDD - Nothing overclocked - EVER
Like Goldilocks- Just right.