Need Help in Projecting Entity Rotation in Network
Blitz3D Forums/Blitz3D Beginners Area/Need Help in Projecting Entity Rotation in Network
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Hi all, I'm having problems displaying correct entity rotation in network setup. Here is the link of the example Code Archive that I am trying to add the player/cam rotation. Online Game Code So far I figured out the server side of the problem by adding rotation xyz values to transmit. The only issue I have is displaying it correctly on the client. I have tried simple non-networked example and so far it is simple to understand and actually works but I am confused getting this one to work. Appreciate any help, thanks. |