Deleting UDP messages
Blitz3D Forums/Blitz3D Beginners Area/Deleting UDP messages
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My program seems to delete any UDP messages that are in the queue to be looked at if I send out another UDP message. Is this suppose to happen? While RecvUDPMsg(stream) That is the line I use to read the UDP messages SendUDPMsg(lanstream,playersend\ip,playersend\port) And then I send out another UDP message but does it delete anything that wasn't looked at in the RecvUDPMsg(stream) command? |
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Maybe you could post some example code, else it's hard to see what might be affecting things. I imagine you are overwriting a variable storing the received messages. |
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Short answer...you're doing it wrong. Post some code.... |