Animations and collisions?

Blitz3D Forums/Blitz3D Beginners Area/Animations and collisions?

gerald(Posted 2014) [#1]
Hi,

Got milkshape animation to run. Must attach vertex to joint (bone) then select "group" of joint and vertex to set animation keyframe.

Got it to load and run but my "gallery" items no longer respond to being hit. Is an animation a collision box or polygon rather than a sphere?

I would need to reset collisions then.

Any help on why I lost collision? Are animations not entities at all. Different type of entity for collisions?

Gerald


RemiD(Posted 2014) [#2]
I don't understand fully what you wrote but if you search on the forum you will find that if you can not detect a collision or a pick on an animated mesh because only the TPose is considered.
In order to detect what is the current pose of your mesh during an animation, you have to set some collidables/pickables meshes as childs of the joints (=bones) so that each collidable/pickable mesh will turn/move with the body part.