I need some help with a for/next loop problem?
Blitz3D Forums/Blitz3D Beginners Area/I need some help with a for/next loop problem?
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Hello, I'm having a problem with for\next and would be much appreciative if someone could offer some advice on what I'm doing wrong. I'm trying to make a program that opens an image a breaks it into 16 pieces and then shuffles them(I'm not very far along yet). Anyway the problem is I have 2 bits of code that I think should do the same thing. The first one works as I want but will be harder to call later on. The second one just repeatedly grabs the one imagegrab. Should these bits of code do the same thing? Complete Code: |
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Your inner FOR/NEXT loop runs 16*4*4 times! And each z runs 16 times. The corresponding gfxgrab[z] image always gets the screenshot of the last x,y-pair: 3/3. It is it enought to run only 4x4 times and calculate z from x and y: For x = 0 To 3 For y = 0 To 3 z%=y*4+x GrabImage gfxgrab[z],x*(ImageWidth(gfx_bg)/4),y*(ImageHeight(gfx_bg)/4) Next Next or calculate x,y from z: For z=0 to 15 x%=z mod 4 y%=z/4 GrabImage gfxgrab[z],x*(ImageWidth(gfx_bg)/4),y*(ImageHeight(gfx_bg)/4) Next |
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It didn't even occur to me to try and calculate z from x/y. But that was exactly what I was aiming for. Thanks for you help. |